Counter Strike

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#1 2009-05-03 23:02:29

Szpodel

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Zarejestrowany: 2009-04-17
Posty: 40
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Spadochron

---Wielu pyta się mnie jaki jet skrypt na spadochron by go nie kupywać???---

Oto kod :

Kod:

/******************************************************************************* 

  Parachute 

  Version: 1.3 
  Author: KRoTaL/JTP10181 

  0.1    Release 
  0.1.1  Players can't buy a parachute if they already own one 
  0.1.2  Release for AMX MOD X 
  0.1.3  Minor changes 
  0.1.4  Players lose their parachute if they die 
  0.1.5  Added amx_parachute cvar 
  0.1.6  Changed set_origin to movetype_follow (you won't see your own parachute) 
  0.1.7  Added amx_parachute <name> | admins with admin level a get a free parachute 
  0.1.8  JTP - Cleaned up code, fixed runtime error 
  1.0    JTP - Should be final version, made it work on basically any mod 
  1.1    JTP - Added Changes from AMX Version 0.1.8 
             Added say give_parachute and parachute_fallspeed cvar 
               Plays the release animation when you touch the ground 
               Added chat responder for automatic help 
  1.2    JTP - Added cvar to disable the detach animation 
              Redid animation code to improve organization 
              Force "walk" animation on players when falling 
              Change users gravity when falling to avoid choppiness 
  1.3    JTP - Upgraded to pCVARs 

  Commands: 

    say buy_parachute   -   buys a parachute (CStrike ONLY) 
    saw sell_parachute  -   sells your parachute (75% of the purchase price) 
    say give_parachute <nick, #userid or @team>  -  gives your parachute to the player 

    amx_parachute <nick, #userid or @team>  -  gives a player a free parachute (CStrike ONLY) 
    amx_parachute @all  -  gives everyone a free parachute (CStrike ONLY) 

    Press +use to slow down your fall. 

  Cvars: 

    sv_parachute "1"            - 0: disables the plugin - 1: enables the plugin 

    parachute_cost "1000"        - cost of the parachute (CStrike ONLY) 

    parachute_payback "75"        - how many percent of the parachute cost you get when you sell your parachute 
                                (ie. (75/100) * 1000 = 750$) 

    parachute_fallspeed "100"    - speed of the fall when you use the parachute 


  Setup (AMXX 1.x): 

    Install the amxx file. 
    Enable engine and cstrike (for cs only) in the amxx modules.ini 
    Put the parachute.mdl file in the modname/models/ folder 

*******************************************************************************/ 

#include <amxmodx> 
#include <amxmisc> 
#include <engine> 
#include <cstrike> 
#include <fun> 

new bool:has_parachute[33] 
new para_ent[33] 
new gCStrike = 0 
new pDetach, pFallSpeed, pEnabled, pCost, pPayback 

#define PARACHUTE_LEVEL ADMIN_LEVEL_A 

public plugin_init() 
{ 
    register_plugin("Parachute", "1.3", "KRoT@L/JTP10181") 
    pEnabled = register_cvar("sv_parachute", "1" ) 
    pFallSpeed = register_cvar("parachute_fallspeed", "100") 
    pDetach = register_cvar("parachute_detach", "1") 

    if (cstrike_running()) gCStrike = true 

    if (gCStrike) { 

        pCost = register_cvar("parachute_cost", "1000") 
        pPayback = register_cvar("parachute_payback", "75") 

        register_concmd("amx_parachute", "admin_give_parachute", PARACHUTE_LEVEL, "<nick, #userid or @team>" ) 
    } 

    register_clcmd("say", "HandleSay") 
    register_clcmd("say_team", "HandleSay") 

    register_event("ResetHUD", "newSpawn", "be") 
    register_event("DeathMsg", "death_event", "a") 
    register_logevent("dajspadochron",2,"1=Round_Start") 

    //Setup jtp10181 CVAR 
    new cvarString[256], shortName[16] 
    copy(shortName,15,"chute") 

    register_cvar("jtp10181","",FCVAR_SERVER|FCVAR_SPONLY) 
    get_cvar_string("jtp10181",cvarString,255) 

    if (strlen(cvarString) == 0) { 
        formatex(cvarString,255,shortName) 
        set_cvar_string("jtp10181",cvarString) 
    } 
    else if (contain(cvarString,shortName) == -1) { 
        format(cvarString,255,"%s,%s",cvarString, shortName) 
        set_cvar_string("jtp10181",cvarString) 
    } 
} 

public plugin_natives() 
{ 
    set_module_filter("module_filter") 
    set_native_filter("native_filter") 
} 

public module_filter(const module[]) 
{ 
    if (!cstrike_running() && equali(module, "cstrike")) { 
        return PLUGIN_HANDLED 
    } 

    return PLUGIN_CONTINUE 
} 

public native_filter(const name[], index, trap) 
{ 
    if (!trap) return PLUGIN_HANDLED 

    return PLUGIN_CONTINUE 
} 

public plugin_precache() 
{ 
    precache_model("models/parachute.mdl") 
} 

public client_connect(id) 
{ 
    parachute_reset(id) 
} 

public client_disconnect(id) 
{ 
    parachute_reset(id) 
} 

public death_event() 
{ 
    new id = read_data(2) 
    parachute_reset(id) 
} 

parachute_reset(id) 
{ 
    if(para_ent[id] > 0) { 
        if (is_valid_ent(para_ent[id])) { 
            remove_entity(para_ent[id]) 
        } 
    } 

    if (is_user_alive(id)) set_user_gravity(id, 1.0) 

    has_parachute[id] = false 
    para_ent[id] = 0 
} 

public newSpawn(id) 
{ 
    if(para_ent[id] > 0) { 
        remove_entity(para_ent[id]) 
        set_user_gravity(id, 1.0) 
        para_ent[id] = 0 
    } 

    if (!gCStrike || access(id,PARACHUTE_LEVEL) || get_pcvar_num(pCost) <= 0) { 
        has_parachute[id] = true 
        //set_view(id, CAMERA_3RDPERSON) 
    } 
} 

public HandleSay(id) 
{ 
    if(!is_user_connected(id)) return PLUGIN_CONTINUE 

    new args[128] 
    read_args(args, 127) 
    remove_quotes(args) 

    if (gCStrike) { 
        if (equali(args, "buy_parachute")) { 
            buy_parachute(id) 
            return PLUGIN_HANDLED 
        } 
        else if (equali(args, "sell_parachute")) { 
            sell_parachute(id) 
            return PLUGIN_HANDLED 
        } 
        else if (containi(args, "give_parachute") == 0) { 
            give_parachute(id,args[15]) 
            return PLUGIN_HANDLED 
        } 
    } 

    if (containi(args, "parachute") != -1) { 
        if (gCStrike) client_print(id, print_chat, "[AMXX] Parachute commands: buy_parachute, sell_parachute, give_parachute") 
        client_print(id, print_chat, "[AMXX] To use your parachute press and hold your +use button while falling") 
    } 

    return PLUGIN_CONTINUE 
} 

public buy_parachute(id) 
{ 
    if (!gCStrike) return PLUGIN_CONTINUE 
    if (!is_user_connected(id)) return PLUGIN_CONTINUE 

    if (!get_pcvar_num(pEnabled)) { 
        client_print(id, print_chat, "[AMXX] Parachute plugin is disabled") 
        return PLUGIN_HANDLED 
    } 

    if (has_parachute[id]) { 
        client_print(id, print_chat, "[AMXX] You already have a parachute") 
        return PLUGIN_HANDLED 
    } 

    new money = cs_get_user_money(id) 
    new cost = get_pcvar_num(pCost) 

    if (money < cost) { 
        client_print(id, print_chat, "[AMXX] You don't have enough moneyfor a parachute - Costs $%i", cost) 
        return PLUGIN_HANDLED 
    } 

    cs_set_user_money(id, money - cost) 
    client_print(id, print_chat, "[AMXX] You have bought a parachute. To use it, press +use while falling.") 
    has_parachute[id] = true 

    return PLUGIN_HANDLED 
} 
public dajspadochron (id) 
{ 
    client_cmd (0,"amx_parachute @all") 
} 
    

public sell_parachute(id) 
{ 
    if (!gCStrike) return PLUGIN_CONTINUE 
    if (!is_user_connected(id)) return PLUGIN_CONTINUE 

    if (!get_pcvar_num(pEnabled)) { 
        client_print(id, print_chat, "[AMXX] Parachute plugin is disabled") 
        return PLUGIN_HANDLED 
    } 

    if (!has_parachute[id]) { 
        client_print(id, print_chat, "[AMXX] You don't have a parachute to sell") 
        return PLUGIN_HANDLED 
    } 

    if (access(id,PARACHUTE_LEVEL)) { 
        client_print(id, print_chat, "[AMXX] You cannot sell your free admin parachute") 
        return PLUGIN_HANDLED 
    } 

    parachute_reset(id) 

    new money = cs_get_user_money(id) 
    new cost = get_pcvar_num(pCost) 

    new sellamt = floatround(cost * (get_pcvar_num(pPayback) / 100.0)) 
    cs_set_user_money(id, money + sellamt) 

    client_print(id, print_chat, "[AMX] You have sold your used parachute for $%d", sellamt) 

    return PLUGIN_CONTINUE 
} 

public give_parachute(id,args[]) 
{ 
    if (!gCStrike) return PLUGIN_CONTINUE 
    if (!is_user_connected(id)) return PLUGIN_CONTINUE 

    if (!get_pcvar_num(pEnabled)) { 
        client_print(id, print_chat, "[AMXX] Parachute plugin is disabled") 
        return PLUGIN_HANDLED 
    } 

    if (!has_parachute[id]) { 
        client_print(id, print_chat, "[AMXX] You don't have a parachute to give") 
        return PLUGIN_HANDLED 
    } 

    new player = cmd_target(id, args, 4) 
    if (!player) return PLUGIN_HANDLED 

    new id_name[32], pl_name[32] 
    get_user_name(id, id_name, 31) 
    get_user_name(player, pl_name, 31) 

    if(has_parachute[player]) { 
        client_print(id, print_chat, "[AMXX] %s already has a parachute.", pl_name) 
        return PLUGIN_HANDLED 
    } 

    parachute_reset(id) 
    has_parachute[player] = true 

    client_print(id, print_chat, "[AMXX] You have given your parachute to %s.", pl_name) 
    client_print(player, print_chat, "[AMXX] %s has given thier parachute to you.", id_name) 

    return PLUGIN_HANDLED 
} 

public admin_give_parachute(id, level, cid) { 

    if (!gCStrike) return PLUGIN_CONTINUE 

    if(!cmd_access(id,level,cid,2)) return PLUGIN_HANDLED 

    if (!get_pcvar_num(pEnabled)) { 
        client_print(id, print_chat, "[AMXX] Parachute plugin is disabled") 
        return PLUGIN_HANDLED 
    } 

    new arg[32], name[32], name2[32], authid[35], authid2[35] 
    read_argv(1,arg,31) 
    get_user_name(id,name,31) 
    get_user_authid(id,authid,34) 

    if (arg[0]=='@'){ 
        new players[32], inum 
        if (equali("T",arg[1]))        copy(arg[1],31,"TERRORIST") 
        if (equali("ALL",arg[1]))    get_players(players,inum) 
        else                        get_players(players,inum,"e",arg[1]) 

        if (inum == 0) { 
            console_print(id,"No clients in such team") 
            return PLUGIN_HANDLED 
        } 

        for(new a = 0; a < inum; a++) { 
            has_parachute[players[a]] = true 
        } 

        switch(get_cvar_num("amx_show_activity"))    { 
            case 2:    client_print(0,print_chat,"ADMIN %s: gave a parachute to ^"%s^" players",name,arg[1]) 
            case 1:    client_print(0,print_chat,"ADMIN: gave a parachute to ^"%s^" players",arg[1]) 
        } 

        console_print(id,"[AMXX] You gave a parachute to ^"%s^" players",arg[1]) 
        log_amx("^"%s<%d><%s><>^" gave a parachute to ^"%s^"", name,get_user_userid(id),authid,arg[1]) 
    } 
    else { 

        new player = cmd_target(id,arg,6) 
        if (!player) return PLUGIN_HANDLED 

        has_parachute[player] = true 

        get_user_name(player,name2,31) 
        get_user_authid(player,authid2,34) 

        switch(get_cvar_num("amx_show_activity")) { 
            case 2:    client_print(0,print_chat,"ADMIN %s: gave a parachute to ^"%s^"",name,name2) 
            case 1:    client_print(0,print_chat,"ADMIN: gave a parachute to ^"%s^"",name2) 
        } 

        console_print(id,"[AMXX] You gave a parachute to ^"%s^"", name2) 
        log_amx("^"%s<%d><%s><>^" gave a parachute to ^"%s<%d><%s><>^"", name,get_user_userid(id),authid,name2,get_user_userid(player),authid2) 
    } 
    return PLUGIN_HANDLED 
} 

public client_PreThink(id) 
{ 
    //parachute.mdl animation information 
    //0 - deploy - 84 frames 
    //1 - idle - 39 frames 
    //2 - detach - 29 frames 

    if (!get_pcvar_num(pEnabled)) return 
    if (!is_user_alive(id) || !has_parachute[id]) return 

    new Float:fallspeed = get_pcvar_float(pFallSpeed) * -1.0 
    new Float:frame 

    new button = get_user_button(id) 
    new oldbutton = get_user_oldbutton(id) 
    new flags = get_entity_flags(id) 

    if (para_ent[id] > 0 && (flags & FL_ONGROUND)) { 

        if (get_pcvar_num(pDetach)) { 

            if (get_user_gravity(id) == 0.1) set_user_gravity(id, 1.0) 

            if (entity_get_int(para_ent[id],EV_INT_sequence) != 2) { 
                entity_set_int(para_ent[id], EV_INT_sequence, 2) 
                entity_set_int(para_ent[id], EV_INT_gaitsequence, 1) 
                entity_set_float(para_ent[id], EV_FL_frame, 0.0) 
                entity_set_float(para_ent[id], EV_FL_fuser1, 0.0) 
                entity_set_float(para_ent[id], EV_FL_animtime, 0.0) 
                entity_set_float(para_ent[id], EV_FL_framerate, 0.0) 
                return 
            } 

            frame = entity_get_float(para_ent[id],EV_FL_fuser1) + 2.0 
            entity_set_float(para_ent[id],EV_FL_fuser1,frame) 
            entity_set_float(para_ent[id],EV_FL_frame,frame) 

            if (frame > 254.0) { 
                remove_entity(para_ent[id]) 
                para_ent[id] = 0 
            } 
        } 
        else { 
            remove_entity(para_ent[id]) 
            set_user_gravity(id, 1.0) 
            para_ent[id] = 0 
        } 

        return 
    } 

    if (button & IN_USE) { 

        new Float:velocity[3] 
        entity_get_vector(id, EV_VEC_velocity, velocity) 

        if (velocity[2] < 0.0) { 

            if(para_ent[id] <= 0) { 
                para_ent[id] = create_entity("info_target") 
                if(para_ent[id] > 0) { 
                    entity_set_string(para_ent[id],EV_SZ_classname,"parachute") 
                    entity_set_edict(para_ent[id], EV_ENT_aiment, id) 
                    entity_set_edict(para_ent[id], EV_ENT_owner, id) 
                    entity_set_int(para_ent[id], EV_INT_movetype, MOVETYPE_FOLLOW) 
                    entity_set_model(para_ent[id], "models/parachute.mdl") 
                    entity_set_int(para_ent[id], EV_INT_sequence, 0) 
                    entity_set_int(para_ent[id], EV_INT_gaitsequence, 1) 
                    entity_set_float(para_ent[id], EV_FL_frame, 0.0) 
                    entity_set_float(para_ent[id], EV_FL_fuser1, 0.0) 
                } 
            } 

            if (para_ent[id] > 0) { 

                entity_set_int(id, EV_INT_sequence, 3) 
                entity_set_int(id, EV_INT_gaitsequence, 1) 
                entity_set_float(id, EV_FL_frame, 1.0) 
                entity_set_float(id, EV_FL_framerate, 1.0) 
                set_user_gravity(id, 0.1) 

                velocity[2] = (velocity[2] + 40.0 < fallspeed) ? velocity[2] + 40.0 : fallspeed 
                entity_set_vector(id, EV_VEC_velocity, velocity) 

                if (entity_get_int(para_ent[id],EV_INT_sequence) == 0) { 

                    frame = entity_get_float(para_ent[id],EV_FL_fuser1) + 1.0 
                    entity_set_float(para_ent[id],EV_FL_fuser1,frame) 
                    entity_set_float(para_ent[id],EV_FL_frame,frame) 

                    if (frame > 100.0) { 
                        entity_set_float(para_ent[id], EV_FL_animtime, 0.0) 
                        entity_set_float(para_ent[id], EV_FL_framerate, 0.4) 
                        entity_set_int(para_ent[id], EV_INT_sequence, 1) 
                        entity_set_int(para_ent[id], EV_INT_gaitsequence, 1) 
                        entity_set_float(para_ent[id], EV_FL_frame, 0.0) 
                        entity_set_float(para_ent[id], EV_FL_fuser1, 0.0) 
                    } 
                } 
            } 
        } 
        else if (para_ent[id] > 0) { 
            remove_entity(para_ent[id]) 
            set_user_gravity(id, 1.0) 
            para_ent[id] = 0 
        } 
    } 
    else if ((oldbutton & IN_USE) && para_ent[id] > 0 ) { 
        remove_entity(para_ent[id]) 
        set_user_gravity(id, 1.0) 
        para_ent[id] = 0 
    } 
}

Ostatnio edytowany przez Szpodel (2009-05-04 20:02:48)

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#2 2009-05-05 19:26:18

shadown

http://img512.imageshack.us/img512/4613/botranga.jpg

Zarejestrowany: 2009-05-05
Posty: 9
Punktów :   

Re: Spadochron

Dzięki przyda się na pewno

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#3 2009-05-05 23:00:41

Szpodel

http://img246.imageshack.us/img246/3293/szeregowy.jpg

Zarejestrowany: 2009-04-17
Posty: 40
Punktów :   

Re: Spadochron

Jeszcze jedna rada.Ja mam serwer na [Himte.pl] i jak włanczam serwer to 20 min i tak u każdego.Nie polecam hitme.pl! Nedługo pingownia.pl najlepsza!!!

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#4 2010-02-23 19:35:04

Kalita

http://img512.imageshack.us/img512/4613/botranga.jpg

6161019
Zarejestrowany: 2010-02-23
Posty: 11
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Re: Spadochron

A to w konsoli wpisać czy jak?

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